SimPromoter (Ver. 1.0.3)
(Sept. 27, 2002)


Just why does a wrestling news site have information about a home-made wrestling simulator program? Well, cause it's my site. Also, at this stage, the program doesn't warrant it's own site. It's still in development.

Downloads
SimPromoter (Ver. 1.0.3 / Sept. 27, 2002 / 4.5 MB)
SimPromoter (Ver. 1.0.2 / Jan. 21, 2002)
Sim Promoter (Ver. 1.0.1 / Oct. 25, 2001)

Ever wanted to run your own federation? Of course you have. This page details SimPromoter, the wrestling simulator that I've been working on in a number of forms for a couple of years now. It's the product of several attempts to make a wrestling simulator. Some of them were fairly successful, but others just didn't cut it. So, with what I have learned, I once again started from scratch. SimPromoter is a VB program that attempts to simulate wrestling matches between wrestlers. With a very robust database behind it, once it is finished, SimPromoter will be a very powerful and easily updatable simulator.

The newest incarnation (1.0.3) is finally polished up for mass consumption. Using a unique chain-wrestling feature, matches seem much more fluid and realistic than just having random moves being performed. The match itself is in place, as well as various match combinations: One-on-One, 2 3 and 4 man tag teams, Triangle matches, Fatal Four-ways, and even Triangle Tag Matches. Add to that First Blood matches, Falls Count Anywhere, and time limits, and we're getting closer to the big picture. You won't find all the bells and whistles and gimmick matches that you would in some other sims, but I think the match itself is the most important part. After that, gimmicks are easy.

The move list (270+ unique moves and finishers) is far from comprehensive, but should get you started. Each move has been carefully added and balanced, including having its own list of counter-moves, which is the reason why I haven't just dumped every move I can think of into the game. Move aliases are not included so if you can't find a Sharpshooter, for example, look for Scorpion Deathlock. In the finished version, I'll either have move aliases built in, or some master list of moves and their other known names. (feedback on this would be appreciated)

In addition to the match itself, SimPromoter allows you to create your own promotion from scratch, hire or create wrestlers for it, and manage your own titles. SimPromoter allows you to schedule your own title matches, and also keeps track of your federation's singles and tag team rankings. It keeps a history of all of your titles, so you can see at a glance just how long someone has held a belt.

Wrestlers will win and lose based on their list of moves, their move tendencies, and a lot of luck. Even though you don't set a wrestler's "push", it's amazing to see some wrestlers win time and time again just because he has a well-balanced move set. In addition to selecting moves, players can set the wrestler's tendency to perform certain moves. Does your wrestler concentrate on his submission holds, or does he save those for rare occasions? Does your wrestler go to the top rope at every given chance, or does he usually stay grounded? With a few tweaks, players should be able to give their wrestlers a real ring personality.

In my favorite feature, Sim Promoter will now keep track of all of your fed matches, including stipulations, time of match, and any title change. You can also add your own federation notes to simulate a real, functioning fed.

SimPromoter includes a small but detailed group of pre-created wrestlers. These guys have plenty of personality, and most have rather goofy names. Most of the LWA regulars are in there as well. And if you want to check out the results of all my playtesting, check out the LWA fed history.

Run an e-fed? Sure, the days of simulated e-feds are mostly behind us, but SimPromoter provides a function to export any/all matches to a text file. You can even adjust how much detail to add to the play-by-play commentary. Do you want to know everytime the wrestler chances position, or is it enough just to see the moves that are performed? The speed of the match can also be adjusted if you want to sim matches in record time.

Right now, the SimPromoter database has over 270 wrestling moves, and 26 original wrestlers. There are only 2 "real-life" wrestlers in it as yet, but the final version should have a large collection of wrestlers from past to present. But, with the Create a Wrestler functionality, you are free to create any wrestlers that you need. Also, future versions will allow you to import any created wrestlers from previous versions of the game.

To install, just download the latest version at the top of the page. Unzip the files into any folder, and run the Setup program. The manual is pretty threadbare, but is in the Help menu. Also, a "versiondata.txt" file details the progress so far. (should give you some idea how far the app has come)

Now for the provisos. This is a pet project, and as such I don't provide any support for it. Install this application at your own risk. I can't be held responsible if it screws up your system. The install hasn't been tested properly, so I'm not sure of any hardware issues, or of any operating systems that this will or will not run on. (it's been developed in Win2K) That being said, the back-end is pretty simplistic, so I expect problems to be minimal. Although I'm no tech-guru, I will address any problems on the OOC board, and provide as much help as I can.

So, download the application and give it a try. It's taken me a heck of a long time to produce, and I hope you get as much fun out of it as I did. (which is a lot) I would appreciate any and all feedback you give, and the more you like it, the more time I'm likely to spend on this project. Specifically, any installation issues you come across, move typos, crashes (eep) or just suggestions or criticisms. I've got a ton of projects on the go, so don't expect frequent updates. But, if you ever want a quick update on the state of the game, just head over to the OOC board, or fire me off an email.

And before you ask, no, you can't have the password for the database.










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All contents © copyright 2001-02 Colin Martin, except where otherwise specified.